Not sure why the CubeAmmo would reset to 0 when you pick up another weapon, as it is just a CustomInventory item that each kill gives you and the weapon takes away when you fire. Having the health decrease on Nightmare skill would probably require ACS too. This was to notify the player that it is ready to fire. That's why I had the cube stay stationery until you chalk up the 5 kills, when it starts spinning. Notifying the player that the cube is ready while it isn't equipped could be tricky without using ACS, and I'm afraid you're on your own there. Oops, forgot the "Replaces Zombieman" myself
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